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REPL

REPL stands for Read-Eval-Print Loop. It refers to an interactive programming environment in which the user inputs expressions, the environment reads them, evaluates them using the language’s interpreter or compiler, prints the result, and repeats the cycle. REPLs provide immediate feedback and are commonly used for experimentation, debugging, and learning, especially for dynamic languages.

Operation: The loop begins by reading input as a line or block of code. The language runtime

History and usage: REPLs originated in Lisp systems in the 1960s, and later became standard in Scheme,

Characteristics and variants: Some REPLs are built into language runtimes (interpreter-based) and others are standalone tools.

Limitations: REPLs expose a live, stateful environment; results may depend on previous definitions, which can hinder

parses
the
input
into
an
abstract
syntax
or
equivalent
representation,
evaluates
it
in
a
persistent
execution
context,
and
prints
the
resulting
value
or
side
effects.
The
environment
maintains
bindings
created
during
the
session,
so
subsequent
input
can
reference
earlier
definitions.
If
the
input
is
incomplete,
the
REPL
may
prompt
for
additional
lines.
Errors
are
typically
reported
without
terminating
the
session.
Smalltalk,
and
many
modern
languages.
Today
REPLs
exist
for
Python
(Interactive
Console),
Ruby
(IRB),
JavaScript
(Node.js),
Haskell
(GHCi),
R,
Julia,
and
many
others,
often
with
enhancements
such
as
history,
tab
completion,
and
object
inspection.
Features
vary,
including
multi-line
editing,
syntax
highlighting,
type
inference
displays,
and
special
commands
for
library
loading
or
help.
They
are
often
used
in
education
and
exploratory
programming
and
can
be
embedded
in
integrated
development
environments.
reproducibility.
They
are
typically
not
suitable
for
large-scale
software
development,
and
performance
can
be
dominated
by
startup
time
or
environment
configuration.
Security
and
sandboxing
issues
may
arise
when
executing
untrusted
code.