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Prototyper

Prototyper is a term used in product development to describe a person who creates prototypes of new products, services, or interfaces. The prototyper translates concepts into tangible, testable models to evaluate feasibility, usability, and performance throughout the development process.

Responsibilities include selecting appropriate fabrication or software methods, building physical or digital prototypes, integrating subsystems, conducting

Common tools and methods: 3D printing, CNC machining, laser cutting, electronics prototyping with breadboards and microcontrollers,

Process: an iterative cycle of ideation, prototyping, user testing, feedback, and refinement. The prototyper helps determine

Context and career: Prototypers appear in hardware startups, consumer electronics, industrial design, and UX research groups;

basic
testing,
and
documenting
design
decisions.
They
work
with
designers,
engineers,
researchers,
and
manufacturers
to
iterate
designs
quickly.
PCB
layouts,
and
software-based
mockups
such
as
wireframes
or
interactive
demos.
In
software
teams,
prototyping
may
involve
rapid
UI
mockups
in
tools
like
Figma,
InVision,
or
code-based
sandboxes;
in
hardware
teams,
it
may
involve
breadboards
and
assembled
enclosures.
appropriate
fidelity
and
resource
use
for
each
stage,
balancing
speed
and
realism
to
reduce
risk
before
full-scale
production.
roles
may
be
titled
prototype
engineer,
rapid
prototyping
engineer,
or
prototyping
specialist.
Training
often
combines
engineering,
design,
and
hands-on
fabrication
skills,
with
proficiency
in
CAD,
electronics,
programming,
and
usability
testing.
See
also
prototype,
MVP,
rapid
prototyping,
and
user
testing.