Home

PipeandFilter

PipeandFilter is a software architectural pattern in which a system is composed of a sequence of processing elements known as filters, connected by data conduits called pipes. Each filter consumes input data, performs a transformation or analysis, and emits output data to the next stage. The pipes carry the data between filters, enabling loose coupling and clear separation of concerns.

Filters are typically designed as independent units with well-defined interfaces; they can be replaced or reused

Advantages of this pattern include modularity, simplicity, ease of testing, and flexibility to reconfigure processing pipelines.

Common examples include Unix-like shell pipelines that chain programs by piping output to input. It is also

History and related concepts: the pipe-and-filter idea has longstanding roots in dataflow programming and software architecture

in
different
pipelines
and
may
be
arranged
in
different
orders
to
alter
behavior.
A
pipeline
consists
of
a
source
or
producer,
a
chain
of
filters,
and
a
sink
or
consumer.
Filters
may
execute
sequentially,
or
operate
concurrently
so
that
multiple
data
items
are
in
flight,
yielding
potential
parallelism
and
streaming
processing.
Limitations
include
potential
data
format
incompatibilities
between
filters,
overhead
from
data
marshalling,
and
latency
introduced
by
pipelining.
The
pattern
is
well
suited
to
data
transformation
workflows
where
data
can
be
streamed
and
each
stage
can
function
independently.
used
in
data
processing
and
ETL
frameworks,
multimedia
processing,
and
component-based
architectures
where
processors
are
implemented
as
filters
and
connected
by
pipes.
literature,
and
is
closely
associated
with
Unix
pipelines
and
streaming
processing
paradigms.