PBRmallit
PBRmallit are physically based rendering materials used in PBR pipelines to simulate how light interacts with surfaces under different lighting conditions. They aim to produce consistent, realistic appearances by using physically plausible parameters and energy conservation, allowing artists to author textures that look correct across environments and viewing angles.
The most common workflow for PBR materials is the metallic-roughness model. In this approach, a material has
Typical texture maps found in PBR materials include Base Color, Metallic, Roughness, Normal (or tangent-space normal),
Applications span video games, film and television production, product visualization, and architectural visualization, where a unified