NPC12
NPC12 is a placeholder designation used in video game development to refer to the twelfth non-player character (NPC) in a project. It is commonly found in early asset inventories, level design markups, and debugging scripts, where individual characters are enumerated as NPC01, NPC02, and so on, before final naming is applied.
Role and usage: NPC12 typically serves as a stand-in to test dialogue triggers, pathfinding, interaction ranges,
Design and behavior: In many engines, NPC12 uses a basic AI profile—patrol routes or random wandering, simple
Replacement and evolution: In production, NPC12 is usually renamed to a descriptive designation reflecting its role
Limitations: As a placeholder, NPC12 lacks unique lore, backstory, or localized dialogue unless specifically developed. The
See also: Non-player character, placeholder naming conventions, game development workflows.