Multikollision
Multikollision is a term used in physics and computer simulation to describe a collision event in which three or more rigid bodies contact one another within a short interval of time. Unlike two-body collisions, multikollision involves several contact points and constraints that interact, potentially changing the post-collision state of the involved bodies in a nontrivial way. The term is used in domains such as computer graphics, robotics, vehicle dynamics, and crash analysis.
In simulations, multikollision is commonly addressed by two broad strategies: event-driven approaches that resolve contacts sequentially
Key challenges include non-uniqueness of outcomes, sensitivity to contact graph structure, and difficulties in modeling friction
Applications include real-time physics engines in video games, robotics simulators for planning and control, vehicle crash