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MultiBody

Multibody refers to a mechanical system comprised of multiple interconnected bodies that interact through joints, constraints, and forces. Each body contributes mass and inertia, while connections define the system’s allowable motions. Multibody systems may consist of rigid bodies or include flexible elements, and they are widely used to model mechanisms, vehicles, biological joints, and animated characters.

Key concepts include configuration, constraints, and degrees of freedom. The arrangement of bodies is described by

Dynamics of multibody systems can be formulated using Newton-Euler or Lagrangian methods. A typical formulation leads

Applications and methods. Multibody dynamics are simulated numerically, using forward dynamics (given torques, compute motion) or

See also: rigid body dynamics, constraint mechanics, Lagrangian mechanics, differential-algebraic equations, multibody simulation.

generalized
coordinates
q.
Joints
impose
kinematic
constraints
that
reduce
the
independent
motions,
yielding
a
system
with
a
finite
number
of
degrees
of
freedom.
Common
joint
types
include
revolute
(hinge),
prismatic
(sliding),
spherical,
cylindrical,
universal,
and
planar
joints.
to
equations
of
motion
of
the
form
M(q)
q̈
+
C(q,
q̇)
q̇
+
G(q)
=
τ
+
J^T
λ,
together
with
constraint
equations
Φ(q)
=
0.
Here,
M
is
the
mass/inertia
matrix,
C
represents
Coriolis
and
centrifugal
terms,
G
includes
potential
forces,
τ
are
generalized
actuations,
J
is
the
constraint
Jacobian,
and
λ
are
Lagrange
multipliers
enforcing
the
constraints.
Holonomic
constraints
depend
only
on
position;
nonholonomic
constraints
depend
on
velocity.
inverse
dynamics
(compute
torques
for
a
prescribed
motion).
Time
integration
may
be
explicit
or
implicit,
and
contacts
or
impacts
are
often
included.
Software
tools
and
libraries
span
commercial
packages
for
engineering
design
to
open-source
platforms,
and
are
used
in
robotics,
automotive
and
aerospace
mechanisms,
biomechanics,
computer
animation,
and
virtual
prototyping.