Mecanim
Mecanim is Unity’s animation system, introduced with Unity 4, designed to provide advanced authoring, blending, and retargeting for character animations. It offers a unified workflow for both humanoid and non-humanoid characters, enabling more natural and interactive motion in games and simulations.
The system centers on three key concepts: the Animator component, the Animator Controller, and the Avatar. The
Core features include a state-machine based workflow with parameters that drive transitions between animation states, and
Workflow typically involves importing animation clips, configuring rigs as Humanoid or Generic, creating an Animator Controller,