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MSoften

MSoften is a mesh smoothing technique used in digital geometry processing to reduce surface roughness on polygonal meshes while preserving salient geometric features. It is designed for post-processing data from 3D scanners, CAD exports, and other mesh sources where noise and micro-roughness impede downstream use such as visualization, measurement, or simulation.

The concept emerged in the early 2010s within the computer graphics and computational geometry communities as

MSoften typically applies an iterative, weighted update to vertex positions. It uses a curvature-aware weighting scheme

Applications: MSoften is used in reverse engineering, 3D scanning cleanup, medical surface visualization, and game or

Limitations and considerations: The balance between smoothing strength and feature preservation requires tuning. Over-smoothing can blur

Related techniques include Laplacian smoothing, Taubin smoothing, and bilateral mesh smoothing.

an
alternative
to
standard
Laplacian
smoothing.
Various
research
groups
and
software
developers
released
implementations
that
combined
feature
preservation
with
controlled
smoothing.
The
term
MSoften
reflects
the
method’s
emphasis
on
softening
noise
without
erasing
sharp
edges.
and
an
edge-length
metric
to
steer
vertex
displacement,
coupling
a
diffusion-like
term
with
a
ridge
retention
component.
Some
implementations
offer
optional
bilateral
filtering
or
adaptive
neighborhood
selection
to
further
protect
corners
and
creases.
Output
meshes
remain
manifold
if
input
is
manifold
and
usually
retain
original
topology.
film
asset
preparation.
It
commonly
supports
common
formats
such
as
OBJ,
PLY,
and
STL
and
is
integrated
into
several
open-source
suites
and
commercial
modeling
tools.
important
detail,
while
under-smoothing
may
leave
noise.
Computational
cost
scales
with
mesh
size,
though
many
implementations
optimize
with
parallel
processing
or
GPU
acceleration.