Lerping
Lerping, short for linear interpolation, is a fundamental technique used in computer graphics, game development, animation, and various other fields to smoothly transition between two values over time. At its core, lerping calculates an intermediate value on a straight line between a starting value and an ending value. The position along this line is determined by a third parameter, often called the interpolation factor or alpha, which typically ranges from 0 to 1.
When the alpha value is 0, the lerp function returns the starting value. When the alpha value
The formula for lerping is generally expressed as: result = start + (end - start) * alpha. This formula can
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