Lagertargets
Lagertargets, also known as "lag targets" or "lag compensation targets," refer to objects or entities in video games that are used to predict and account for the delay between a player's input and the game's response. This concept is particularly relevant in fast-paced, competitive multiplayer games where precise timing and accuracy are crucial.
The term originates from the idea that a player’s actions, such as firing a weapon or moving,
Lag targets are commonly associated with games that employ client-side prediction, such as *Counter-Strike: Global Offensive*,
While lag targets enhance responsiveness, they can also introduce issues if not implemented correctly. For example,