Home

Lag

Lag refers to a delay between an action or input and its observable result. It can arise from the time required to process information, transmit data, and render a response.

In computer networks, lag is commonly called latency and is often described as the time for a

In interactive media such as video games, lag may refer to input lag (delay between a user

Streaming video or audio can experience lag in the form of buffering, where playback is intentionally paused

Lag is typically measured in milliseconds (ms) or frames, and high lag reduces responsiveness and can cause

Common causes include limited bandwidth, network congestion, routing inefficiencies, hardware bottlenecks, software inefficiencies, and display refresh

data
packet
to
travel
from
source
to
destination
and
back
(round-trip
time).
Causes
include
propagation
delay,
serialization,
queuing,
switching,
and
processing
at
endpoints.
Jitter
describes
variation
in
latency.
action
and
its
in-game
effect)
and
display
lag
(time
to
render
and
present
a
frame).
Network
lag
adds
to
the
overall
delay.
to
accumulate
data.
desynchronization
in
audio-visual
content.
rates.
Mitigation
includes
improving
connectivity,
upgrading
hardware,
reducing
processing
steps,
optimizing
software,
and
tuning
settings
such
as
frame
rate,
buffering,
and
quality.