Lag
Lag refers to a delay between an action or input and its observable result. It can arise from the time required to process information, transmit data, and render a response.
In computer networks, lag is commonly called latency and is often described as the time for a
In interactive media such as video games, lag may refer to input lag (delay between a user
Streaming video or audio can experience lag in the form of buffering, where playback is intentionally paused
Lag is typically measured in milliseconds (ms) or frames, and high lag reduces responsiveness and can cause
Common causes include limited bandwidth, network congestion, routing inefficiencies, hardware bottlenecks, software inefficiencies, and display refresh