Inbetweens
In animation, inbetweens, also called in-between frames or tweening, are the frames drawn or generated between key poses to create the illusion of continuous motion. They interpolate position, timing, and weight from one keyframe to the next, determining how an action unfolds over time.
In traditional hand-drawn animation, key animators establish the major poses, while assistants or trained technicians called
Digital workflows often use onion-skinning tools that let artists see several frames at once, helping them
In 3D animation, the computer generates in-between positions along animation curves, with the animator adjusting keyframes
Quality inbetweens contribute to fluid motion and coherence of weight, momentum, and anatomy. Poorly crafted inbetweens
Related concepts include keyframes, tweening, onion skinning, and line of action. Inbetweens remain a fundamental aspect