Heightmapbased
Heightmap-based refers to a method of representing and generating 3D surfaces, especially terrain, by using a heightmap—an image or data array in which the value at each position encodes the elevation of the surface above a base plane. In this scheme, a grid of x and y coordinates is mapped to a corresponding height z, producing a heightfield mesh. Heightmaps are commonly stored as grayscale images (8-bit or 16-bit) or as dedicated data arrays and can be derived from digital elevation models, photogrammetry, or procedural noise.
In practice, heightmaps are used to generate terrain by displacing the vertices of a base mesh according
Advantages of heightmap-based terrain include simplicity, memory efficiency, compatibility with image-based workflows, and straightforward editing and
Common formats for storing heightmaps include PNG, TIFF, and RAW, with GIS tools often utilizing GeoTIFF or