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HandheldCharakter

HandheldCharakter is a term used in media theory and game studies to describe a character whose identity, abilities, or narrative function are inseparably linked to handheld devices such as smartphones, game consoles, or wearable tech. The term blends the English word handheld with the German 'Charakter' and is most commonly found in niche discourse analyzing how modern technology reshapes storytelling and character agency.

Core to the concept is device-centered agency: the character can act and affect the world primarily through

Common characteristics include: dependence on a user interface for perception and interaction, a visual or textual

HandheldCharakter appears across media, especially in independent video games and graphic novels that explore ubiquitous computing,

See also: video game protagonist, cyberpunk, transmedia storytelling, avatar, techno-embodiment. The term remains a developing label,

the
device,
and
the
device
itself
can
act
as
a
gateway
to
the
character's
consciousness,
memory,
or
power.
This
often
results
in
an
embodiment
that
is
partial
or
symbolic,
with
narrative
perspective
fluctuating
between
the
real
body
and
the
device's
interface.
grammar
tied
to
screens
or
data
streams,
and
rhetorical
or
thematic
questions
about
privacy,
surveillance,
and
identity
in
digital
networks.
The
device
can
constrain
choices,
reveal
or
conceal
information,
and
shape
moral
decisions.
augmented
reality,
or
techno-surveillance.
The
concept
is
debated
among
scholars
for
its
varying
definitions
and
its
usefulness
in
describing
how
tools
influence
subjectivity
rather
than
describing
a
single
canonical
character
type.
with
ongoing
discussion
about
its
boundaries
and
applications.