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HMD

A head-mounted display (HMD) is a display device worn on the head that presents visual information in front of the user's eyes. HMDs are used to deliver virtual reality, augmented reality, or mixed reality experiences and may be self-contained or connected to external processors or sensors.

HMDs vary in how they blend real and synthetic imagery. Video see-through systems capture the real world

Technologies include microdisplays such as OLED or LCD panels, coupled with lenses or waveguides to form the

Applications span consumer entertainment, professional training, design and prototyping, medical imaging, and remote collaboration. Notable examples

The concept originated with early research in the 1960s. Ivan Sutherland's Sword of Damocles (1968) is widely

via
cameras
and
composite
it
with
rendered
content,
while
optical
see-through
devices
use
partially
transparent
optics
to
overlay
synthetic
images
on
the
real
scene.
They
may
be
monocular
or
binocular
and
can
be
tethered
or
standalone.
image.
Tracking
relies
on
inertial
sensors
and
external
cameras
or
base
stations
to
determine
orientation
and
position.
AR
models
often
incorporate
pass-through
cameras
and
spatial
mapping
to
anchor
overlays
in
the
environment.
include
consumer
VR
headsets
and
enterprise
AR
glasses,
such
as
the
Microsoft
HoloLens
and
various
VR
devices
from
Oculus
and
HTC.
cited
as
the
first
HMD,
followed
by
decades
of
refinement.
The
modern
consumer
market
emerged
in
the
2010s
with
more
compact,
higher-resolution
devices
and
improved
tracking.
This
technology
remains
central
to
virtual,
augmented,
and
mixed
reality
applications.