Grafikpipelines
Grafikpipelines, often referred to as graphics pipelines, describe the sequence of processing steps that convert 3D scene data into a 2D image on the screen. They are a central concept in modern GPU architectures and can work alongside compute pipelines for non-graphics tasks. A graphics pipeline combines programmable shader stages with fixed-function operations and is usually configured through a pipeline state object in many graphics APIs.
The typical stages include: input assembler, which gathers vertex data from buffers according to an input layout;
APIs expose pipelines as configurations that combine shader programs, fixed-function state, and resource bindings. The graphics