GModuleFlags
GModuleFlags is a bitmask enumeration used in certain software development frameworks, most notably in the Unity game engine, to define various attributes or behaviors of a module. Modules in Unity are reusable components that encapsulate functionality, such as rendering, physics, or networking. GModuleFlags allow developers to specify how these modules should be initialized, loaded, or processed during runtime.
The flags are typically represented as a set of named constants, each corresponding to a specific module
In Unity, GModuleFlags are often used in conjunction with the `GModule` struct, which holds metadata about a
Developers can combine multiple flags using bitwise operations to create custom module configurations. For instance, a
While primarily associated with Unity, similar concepts exist in other modular systems, where flags serve as