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Modules

A module is an algebraic structure consisting of an abelian group under addition together with a compatible action by a ring. More precisely, if R is a ring and M is an abelian group, M is an R-module if there is a scalar multiplication R x M -> M satisfying (r+s)m = rm + sm, r(m+n) = rm + rn, (rs)m = r(sm), and 1m = m when R has a multiplicative identity. Submodules are subgroups closed under scalar multiplication. Quotients, homomorphisms, and exact sequences parallel those for vector spaces. Examples include abelian groups viewed as Z-modules, and vector spaces as modules over their base field. Free modules generalize bases to modules; modules over polynomial rings or other rings give rise to structure theorems, such as the classification of finitely generated modules over a principal ideal domain, and the decomposition into torsion and free parts.

In software engineering, a module is a self-contained unit that groups related functionality behind a defined

In hardware and systems engineering, modules refer to self-contained units that implement a specific function and

interface,
promoting
encapsulation
and
reuse.
Module
systems
manage
dependencies,
namespaces,
and
loading.
Common
examples
include
Python
modules
(files
containing
definitions
and
code),
JavaScript
modules
(ES
modules
and
CommonJS),
and
Java's
module
system
(JPMS).
Good
module
design
emphasizes
cohesion
within
a
module
and
loose
coupling
between
modules,
with
clear
APIs,
dependency
management,
and
minimal
side
effects.
Modules
can
be
combined
to
assemble
large
systems
while
enabling
testing
and
maintainability.
can
be
assembled
into
a
larger
device
or
system.
This
modular
approach
supports
scalability,
upgradeability,
and
parallel
development,
with
interfaces
and
standards
governing
communication
between
modules.