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GLMAPWRITEBIT

GL_MAP_WRITE_BIT is a constant used in OpenGL to indicate write access when mapping the storage of a buffer object. It is part of a set of map access flags that control how a mapped region of memory may be used by the client application. The flag is typically used with the glMapBufferRange function, which accepts a bitwise combination of mapping access flags.

When used, GL_MAP_WRITE_BIT signals that the client will write data into the mapped memory region. This enables

Usage context and cautions: glMapBufferRange(target, offset, length, GL_MAP_WRITE_BIT) maps a portion of a buffer for writing,

Relation to other flags: GL_MAP_WRITE_BIT is one of several mapping flags, including GL_MAP_READ_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, and

See also: GL_MAP_READ_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_UNSYNCHRONIZED_BIT, glMapBufferRange, glUnmapBuffer.

the
driver
to
apply
appropriate
synchronization
and
caching
rules
to
ensure
that
writes
are
visible
to
subsequent
GL
operations.
GL_MAP_WRITE_BIT
is
commonly
combined
with
other
flags,
such
as
GL_MAP_READ_BIT
(if
reading
is
also
allowed)
or
GL_MAP_INVALIDATE_RANGE_BIT
(to
indicate
that
previous
contents
may
be
discarded
in
the
mapped
range).
returning
a
pointer
to
writeable
memory.
After
writing,
the
application
must
call
glUnmapBuffer
to
complete
the
operation
and
make
the
changes
visible
to
the
GPU.
The
exact
ordering
and
visibility
of
writes
can
depend
on
the
driver
and
the
device’s
memory
model,
so
developers
should
follow
the
OpenGL
specification
for
synchronization
pitfalls
and
ensure
proper
unmapping.
GL_MAP_UNSYNCHRONIZED_BIT.
These
flags
can
be
combined
to
convey
precise
intent
and
optimize
performance,
particularly
with
modern
buffer
mapping
techniques
and
persistent
mapping.