GLMAPWRITEBIT
GL_MAP_WRITE_BIT is a constant used in OpenGL to indicate write access when mapping the storage of a buffer object. It is part of a set of map access flags that control how a mapped region of memory may be used by the client application. The flag is typically used with the glMapBufferRange function, which accepts a bitwise combination of mapping access flags.
When used, GL_MAP_WRITE_BIT signals that the client will write data into the mapped memory region. This enables
Usage context and cautions: glMapBufferRange(target, offset, length, GL_MAP_WRITE_BIT) maps a portion of a buffer for writing,
Relation to other flags: GL_MAP_WRITE_BIT is one of several mapping flags, including GL_MAP_READ_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, and
See also: GL_MAP_READ_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_UNSYNCHRONIZED_BIT, glMapBufferRange, glUnmapBuffer.