GLMAPINVALIDATEBUFFERBIT
GL_MAP_INVALIDATE... refers to a family of OpenGL buffer mapping flags used with the glMapBufferRange function. They specify how the mapped memory may be treated by the driver and can enable optimizations for streaming or overwrite-heavy workloads. These flags are part of the ARB_map_buffer_range extension and are supported in modern OpenGL and OpenGL ES contexts.
GL_MAP_INVALIDATE_RANGE_BIT indicates that the contents of the specified mapped range are not required to be preserved.
GL_MAP_INVALIDATE_BUFFER_BIT indicates that the entire buffer can be invalidated. This signals the driver that no existing
Both invalidation flags are meaningful only when mapping with write access, typically in combination with GL_MAP_WRITE_BIT.
GL_MAP_UNSYNCHRONIZED_BIT is a related flag that disables certain synchronization guarantees, allowing potentially lower latency at the
In practice, these flags help optimize buffer updates by reducing synchronization and data traffic when the