GLMAPUNSYNCHRONIZEDBIT
GL_MAP_UNSYNCHRONIZED_BIT is a bit flag used with OpenGL buffer mapping functions such as glMapBufferRange and glMapNamedBufferRange. It indicates that the mapping should proceed without the driver delaying to synchronize with existing or pending GL operations on the same buffer. This can reduce latency in scenarios where the application will manage synchronization itself or where the mapped region is known not to be accessed by GL concurrently.
The flag is defined as a specific bit in the access mask, commonly represented as the numeric
Use and cautions: When GL_MAP_UNSYNCHRONIZED_BIT is specified, the GL driver may not wait for ongoing operations
Common use cases include streaming or ring-buffer patterns and other performance-sensitive code paths where the application
See also: GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_FLUSH_EXPLICIT_BIT, glFlushMappedBufferRange, glMapBufferRange.