GLMAPREADBIT
GLMAPREADBIT is a term sometimes used in documentation or language bindings to refer to the OpenGL constant that indicates read access when mapping buffer or memory regions. The canonical name in the OpenGL API is GL_MAP_READ_BIT. It is defined as a bit flag that can be used in the access mask passed to functions such as glMapBufferRange and glMapNamedBufferRange.
As a member of the GL_MAP_* family of bits, GL_MAP_READ_BIT (GLMAPREADBIT in some bindings) specifies that the
Usage context entails mapping a region of a buffer or memory object for host-side access. By using
GLMAPREADBIT is effectively an alias for GL_MAP_READ_BIT in many bindings, serving the same role in enabling