GLBACK
GLBACK refers to a specific type of software or hardware function related to graphics processing. It is commonly associated with the concept of "graphics pipeline back buffer" or "double buffering." In computer graphics, rendering an image typically involves creating a new frame in memory. To avoid visual artifacts such as flickering or tearing, the system often uses two buffers: a front buffer and a back buffer.
The front buffer holds the image currently being displayed on the screen. While the front buffer is
The term GLBACK itself might be used in the context of specific graphics libraries, APIs (like OpenGL),