FrameScript
FrameScript is a high-level scripting language designed for controlling frame-based animation and interactive behavior within multimedia, game, and UI frameworks. It emphasizes deterministic frame progression, enabling developers to author per-frame logic that coordinates timelines, transitions, and scene updates.
FrameScript combines a compact syntax with a dynamic, reference-based runtime and tight integration with host engines.
FrameScript code typically runs inside an embedding engine or runtime, which exposes APIs for accessing scenes,
Common use cases include cutscenes, UI transitions, procedural animation, and responsive interfaces where behavior must be