FixedLag
FixedLag is a networking technique used in multiplayer games and simulations to reduce perceived latency and improve gameplay consistency. The method works by simulating the network delay between clients and servers, ensuring that all players experience events at the same time regardless of their actual connection speeds. This approach is particularly useful in games where precise timing and synchronization are critical, such as first-person shooters or competitive multiplayer titles.
In traditional client-server networking, players send input commands to the server, which processes them and broadcasts
The technique relies on interpolation—estimating a player’s position based on their movement history—and extrapolation—predicting future positions.
FixedLag is commonly implemented in games like *Counter-Strike: Global Offensive*, *Team Fortress 2*, and *Apex Legends*,