FeasibleMotions
FeasibleMotions is a term used in various fields, including robotics, computer graphics, and animation, to describe the set of all possible movements or transformations that a given object or system can undergo while adhering to certain constraints. These constraints can be physical, such as the limits of a robot's joints or the laws of physics, or they can be defined by the application, like the rules of a game or the desired aesthetic of an animation.
In robotics, identifying feasible motions is crucial for path planning and control. A robot arm, for example,
In computer graphics and animation, feasible motions relate to how characters or objects can move realistically
The concept of feasible motions often involves defining a state space, which is the set of all