DXRcapable
DXRcapable is a term used to describe hardware, specifically graphics processing units (GPUs), that support Microsoft's DirectX Raytracing (DXR) API. DXR is a DirectX 12 feature that allows developers to implement real-time ray tracing in video games and other graphics applications. Ray tracing is a rendering technique that simulates the physical behavior of light, allowing for more realistic lighting, reflections, and shadows compared to traditional rasterization methods.
For a GPU to be DXRcapable, it must possess the necessary architectural features and driver support to
When a GPU is DXRcapable, it can leverage DXR to enhance visual elements in compatible software. This