raytriangle
raytriangle intersection is a fundamental operation in computer graphics and computational geometry. It determines whether a ray, an infinitely extending line with a defined origin and direction, intersects with a triangle, a planar polygon defined by three vertices. This intersection test is crucial for tasks such as ray tracing, collision detection, and picking objects in 3D environments.
The core of the ray-triangle intersection algorithm involves several steps. First, the ray is mathematically represented
A common approach to solve this is to first determine if the ray intersects the plane containing
Various optimizations exist for the ray-triangle intersection test, such as the Möller-Trumbore algorithm, which efficiently calculates