Conworlding
Conworlding, short for constructed world-building, is the practice of creating a fictional world with its own geography, history, cultures, and systems of knowledge and belief. It is commonly used in speculative fiction, role-playing games, and thought experiments. A conworld is designed to be self-contained and internally coherent.
A typical conworld includes maps or spatial models, a chronology of major events, distinct cultures and languages,
Practitioners plan scope, define core premises, and document rules to preserve consistency. Methods include worldbuilder notebooks,
The term and practice long precede the internet; notable examples include J. R. R. Tolkien's Middle-earth and
Conworlding ranges from compact settings to sprawling universes. Critics warn against scope creep and cultural insensitivity