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Carinor

Carinor is a fictional city-state that appears in fantasy settings and role-playing games. It lies on the northern coast of the continent of Aeloria, occupying two crescent-shaped islands connected by the Iron Causeway. The harbor district forms a busy commercial hub protected by sea walls and a central breakwater; the inner harbor abuts the old town, while the eastern shore hosts shipyards and markets.

Carinor is governed by a bicameral City Council, composed of the Heads of the major merchant houses

The city’s history centers on trade. It was founded by the Varin mercantile alliance about six centuries

The economy is dominated by shipping, shipbuilding, and metalwork, with textiles, timber, and glassware as exports;

Notable features include the Iron Pier, the City Library of Numen, and the Guild Hall complex. Carinor

and
elected
district
delegates.
The
executive
is
the
Chancellor,
chosen
by
the
Council
for
a
five-year
term,
who
presides
over
civil
administration,
diplomacy,
and
defense.
A
separate
Admiral
commands
the
coastal
fleet.
The
legal
framework
is
the
Carinor
Code,
supplemented
by
customary
law
and
guild
regulations.
ago
and
grew
into
a
regional
hub
through
port
protections,
caravan
networks,
and
shipbuilding.
It
endured
periodic
piracy
and
rival-city
conflicts,
with
a
notable
surge
of
development
after
harbor
improvements
in
the
late
medieval
period
and
again
after
the
Great
Charter
of
Infrastructure.
imports
include
grain,
spices,
and
wines.
The
Guilds
of
Shipwrights,
Merchants,
and
Glassmakers
wield
substantial
influence.
Culturally,
Carinor
hosts
the
Tideweek
Market
and
a
tradition
of
maritime
poetry;
temples
are
dedicated
to
the
Three
Anchors,
patron
deities
of
sailors
and
traders.
is
often
used
as
a
setting
to
illustrate
a
prosperous,
trade-focused
maritime
city
in
fantasy
worlds.