BC7
BC7 is a texture compression format developed by Khronos Group as part of the OpenGL and DirectX standards. It was designed to provide high-quality compression for full-color textures with alpha channels, succeeding earlier formats like BC1-BC6.
The format was introduced to address the limitations of previous block compression methods, particularly for applications
BC7 operates by compressing 4x4 blocks of pixels into 128-bit chunks, similar to other block compression formats.
The format supports multiple encoding modes that balance compression ratio against quality, giving developers flexibility in
Implementation of BC7 requires more computational resources than simpler compression formats, both for encoding and decoding.
BC7 has become a standard choice for texture compression in contemporary 3D graphics pipelines, supported across