ActionMap
ActionMap is a concept used in input handling for interactive software and video games. It refers to a structured collection of input actions that share a common context or purpose, such as gameplay, user interface, or vehicle control. By organizing actions into maps, developers can switch entire input configurations without altering game logic, enabling context-specific controls and easier input management.
An ActionMap typically contains multiple actions. Each action represents a concrete input the application can respond
Management and runtime behavior are a key feature. ActionMaps can be enabled or disabled, allowing the application
Unity’s Input System provides a prominent implementation of ActionMap through its InputActionAsset, where maps such as