3Dpöördete
3Dpöördete is a concept in computer graphics and data visualization that describes a method for real-time reorientation of three-dimensional content by applying controlled rotations to the local coordinate frame. The goal is to keep a preferred orientation relative to the user’s viewpoint or a designated reference axis while the scene or data is explored.
Technically, 3Dpöördete combines quaternion-based rotation representation with smooth interpolation, often using SLERP (spherical linear interpolation) to
Applications of 3Dpöördete include virtual reality (VR) and augmented reality (AR) interfaces, scientific and medical visualization,
Status and limitations: 3Dpöördete is not a standardized or universally defined technique. Variants exist in software