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3DScanning

3D scanning is the process of collecting data to represent the shape and appearance of real-world objects or scenes. It typically yields a digital representation that captures geometry as a point cloud or a polygonal mesh, and may also record texture and color information. Scanning can be performed for objects, environments, or infrastructure, and the resulting data is often used for analysis, restoration, manufacturing, or visualization.

Non-contact methods dominate modern 3D scanning. Laser scanning uses laser light to measure distances and produce

Outputs commonly include point clouds, polygon meshes, and texture maps. Popular file formats include PLY, OBJ,

Applications span manufacturing, reverse engineering, architecture, cultural heritage, medicine, film and games, and robotics. Limitations include

dense
point
clouds,
with
techniques
such
as
structured
light
and
time-of-flight
contributing
to
speed
and
accuracy.
Photogrammetry
derives
3D
information
from
many
photos
taken
from
different
angles
and
relies
on
software
to
reconstruct
geometry.
Contact
scanning
exists
but
is
less
common
for
general
purpose
scanning;
it
uses
touch
probes
to
measure
precise
coordinates
on
a
surface.
Many
workflows
combine
methods
to
improve
coverage
and
detail.
STL,
and
LAS,
and
post-processing
steps
often
involve
registration
and
alignment
of
multiple
scans,
noise
reduction,
meshing,
and
texture
mapping.
Accuracy
varies
from
sub-millimeter
to
several
millimeters
depending
on
the
equipment,
distance,
and
technique.
occlusions,
reflective
or
translucent
surfaces,
moving
subjects,
and
large
data
sizes
that
require
substantial
processing
power.
Advances
in
hardware,
software,
and
AI
are
enhancing
speed,
accessibility,
and
integration
with
CAD
and
simulation
workflows.