10Ropponent
10Ropponent is a term used in discussions of adaptive artificial intelligence in gaming and AI research to describe an opponent built from ten modular behavior subroutines. The concept emphasizes how a fixed set of primitives can combine to produce a wide range of strategies and tactics, making encounters more varied without creating entirely bespoke AI for each situation. The name reflects the ten components that determine how the opponent acts across different contexts.
Design and mechanics rely on a collection of ten behavior modules, commonly including aggression, defense, pursuit,
In game development and AI research, 10Ropponent serves as a framework for testing scalability and emergent
See also: adaptive AI, opponent modeling, procedural content generation, dynamic difficulty.