Õppimistehnoloogiad
Õppimistehnoloogiad, or educational technology, refers to the use of technology to facilitate learning and improve educational outcomes. This field encompasses a wide range of tools, platforms, and resources designed to enhance teaching and learning processes. Some key components of õppimistehnoloogiad include:
Learning Management Systems (LMS): Software applications or web-based technologies used to plan, implement, and assess a
E-learning: The delivery of learning and training through digital resources. This can include web-based learning, mobile
Interactive Whiteboards: Digital whiteboards that allow teachers to engage students through multimedia content, annotations, and interactive
Gamification: The application of game-design elements and principles in non-game contexts. In education, this can motivate
Augmented Reality (AR) and Virtual Reality (VR): Technologies that create immersive learning experiences. AR overlays digital
Adaptive Learning: A method that uses technology to adjust the difficulty and content of educational materials
Mobile Learning (m-learning): The use of mobile devices, such as smartphones and tablets, to facilitate learning.
The integration of õppimistehnoloogiad in education aims to improve accessibility, engagement, and effectiveness. However, it is