worldgen
Worldgen is the process of generating virtual worlds algorithmically, commonly for video games, simulations, and research. It aims to produce expansive environments with diverse terrain, climates, and features without manually crafting every element. Most systems are deterministic when given a specific seed, ensuring reproducibility for debugging and sharing worlds.
Procedural generation relies on algorithms to produce data from simple rules. Popular techniques include noise functions
Worldgen typically creates layers of data: terrain height and slope, biomes and climate, water features like
Technical concerns include chunking and streaming to support large maps, level-of-detail systems to manage performance, and
In games, worldgen underpins expansive, explorable worlds. Minecraft relies heavily on procedural terrain and feature generation;