viewDir
viewDir is a term often encountered in the context of computer graphics and 3D rendering. It refers to the direction from which a viewer or camera is looking at a scene. This direction is crucial for determining what parts of the 3D environment are visible and how they are projected onto a 2D screen.
In 3D graphics pipelines, the viewDir is typically represented as a unit vector. This vector originates from
The viewDir is a fundamental concept in defining camera transformations, which involve translating, rotating, and orienting