vertexkäsittelyn
Vertexkäsittelyn, often translated as vertex processing, is a fundamental stage in the computer graphics rendering pipeline. It's where the geometric data of a 3D scene is transformed and prepared for display. The input to the vertex shader consists of vertices, which are points in 3D space typically defined by their coordinates. The primary task of the vertex shader is to manipulate these vertices.
During vertex processing, transformations such as translation, rotation, and scaling are applied to move objects within