useonce
useonce is a programming concept that refers to a value or resource that can only be consumed or utilized a single time. Once the "useonce" item has been accessed or processed, it becomes unavailable for subsequent uses. This principle is often employed to enforce data integrity, prevent unintended side effects, or manage finite resources efficiently.
In various programming paradigms, "useonce" can manifest in different ways. For instance, in functional programming, a
The implementation of "useonce" often relies on mechanisms like ownership transfer, state tracking, or special data