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ultralowlatency

Ultralowlatency refers to systems designed to minimize end-to-end delay to near real-time levels. It spans domains such as electronic trading, online gaming, live audio and video, telepresence, and industrial automation. The target latency is context dependent, ranging from microseconds to a few milliseconds in controlled environments to single-digit milliseconds over broader networks.

Latency consists of propagation, transmission, processing, and queuing delays. Improvements come from faster media and routing,

Measurement uses end-to-end latency, one-way or round-trip time, with metrics for jitter and loss. Accurate assessment

Applications include finance, where microsecond advantages can matter; interactive media and gaming; and automated industry processes

low-latency
switch
designs,
kernel-bypass
networking,
and
real-time
operating
systems.
Deterministic
networking
approaches,
such
as
Time-Sensitive
Networking
(TSN),
aim
to
bound
delays
and
jitter.
Protocols
optimized
for
low
latency,
including
QUIC,
WebRTC,
and
low-latency
codecs,
are
commonly
used.
Deployments
often
rely
on
edge
computing
and
proximity-aware
infrastructure
to
shorten
physical
distance
and
reduce
bottlenecks.
relies
on
clock
synchronization
(PTP
or
NTP)
and
precise
timestamping.
Standards
focus
on
predictability
and
bounded
delays,
not
just
maximum
throughput.
Real-world
results
vary
with
traffic,
hardware,
and
distance.
requiring
rapid
feedback.
Challenges
include
cost,
complexity,
and
maintaining
reliability
under
congestion
or
packet
loss.
Achieving
ultralow
latency
requires
coordinated
optimization
across
hardware,
software,
and
networks.