tweenauksen
Tweening, also known as in-betweening, is the process of generating intermediate frames between two keyframes to create the appearance of motion or transformation in animation. In Finnish, the term is tweenauksen. The technique is used in 2D and 3D animation, computer graphics, and UI transitions.
In practice, tweening involves interpolating values for properties such as position (x, y, z), rotation, scale,
Common interpolation methods include linear interpolation, easing curves (ease-in, ease-out, ease-in-out), and cubic or spline curves.
Historically, in traditional animation, in-between drawings were created by assistants to smooth out motion. With the
Applications include feature films, television, video games, web content, and user interface motion design. Limitations arise