triangulations
Triangulation is a way of breaking down a geometric object into simplices, typically triangles in two dimensions. In topology, a triangulation of a space is a simplicial complex together with a homeomorphism from its underlying polyhedron to the space. In computational geometry and mesh generation, a triangulation of a finite set of points in the plane is a maximal planar straight-line graph whose vertices are the given points and whose faces are triangles; its union covers the convex hull of the points.
In a polygon triangulation, a simple polygon is divided into non-overlapping triangles whose vertices lie on
For a finite set of points in the plane in general position, a triangulation is a partition
Delaunay triangulation is a prominent, widely used triangulation that maximizes the minimum angle and satisfies the
Construction methods include Bowyer–Watson incremental insertion, divide-and-conquer, and edge-flipping approaches for Delaunay triangulations; polygon triangulation uses
Triangulations underpin finite element analysis, computer graphics, terrain modeling, and geographic information systems. They also generalize