toonshading
Cel-shading, also known as toon shading, is a rendering style for 3D computer graphics that deliberately imitates the aesthetic of traditional animation. It is characterized by flat areas of color, sharp, dark outlines around objects and characters, and minimal or no use of smooth shading or blending. This technique aims to give digital models a hand-drawn, comic-book-like appearance rather than the realistic look typically associated with modern 3D rendering.
The core principle of cel-shading involves quantizing the lighting values. Instead of a continuous gradient of
Cel-shading gained significant popularity in video games during the early to mid-2000s, with titles like The