tilebaserad
Tile-based, or tilebaserad, describes a design in which the world, scene, or data is built from discrete units called tiles. Tiles are usually uniform in size, such as squares or hexagons, and serve as the basic unit for storage, rendering, collision detection, and navigation. The approach enables modular composition and scalable data management, since larger worlds can be loaded piece by piece.
In video games, tile-based systems lay a grid over the playable world. Designers place tiles to form
In geographic information systems and web mapping, tiling divides maps into tiles at multiple zoom levels.
In computer graphics hardware, tile-based rendering processes the scene in tiles to reduce memory bandwidth and