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takeall

Takeall is a term used in software interfaces and programming to describe a bulk transfer action that moves or aggregates all items from one source to a destination, or all results into a single collection. The exact meaning and behavior vary by context, but the core idea is to perform an all-at-once operation rather than handling items individually.

In user interfaces, takeall commonly appears in inventory systems, containers, or storage dashboards. A take all

In programming and scripting, takeAll (often written in camelCase or as TakeAll) denotes a function or method

Design considerations for takeall features include safety (undo capabilities, confirmations), performance (efficient bulk transfers), and correctness

button
or
command
typically
transfers
every
transferable
item
from
a
source
container
(such
as
a
chest
or
inventory)
to
a
destination
(such
as
the
player’s
inventory
or
a
storage
shelf).
Variants
may
transfer
by
item
type,
by
stack,
or
across
all
slots,
and
may
enforce
constraints
such
as
maximum
stack
sizes,
item
locks,
or
permission
rules.
Some
implementations
require
user
confirmation
to
prevent
accidental
loss
or
misplacement
of
items,
while
others
execute
immediately.
that
collects
all
items
or
results
from
multiple
sources
into
a
single
collection.
It
is
used
in
data
processing,
asynchronous
workflows,
and
library
APIs
to
simplify
bulk
aggregation,
batching,
or
synchronization
tasks.
Behavior
can
differ:
some
versions
haul
all
items
regardless
of
origin,
while
others
apply
filters
or
handle
errors
and
retries.
(respecting
item
properties,
permissions,
and
destination
capacity).
Overall,
takeall
is
a
pragmatic
shorthand
for
bulk
collection
or
transfer
operations
across
various
software
domains.