säteenseurantaperiaatteella
Säteenseurantaperiaatteella, which translates to "on the principle of ray tracing" in English, is a fundamental concept in computer graphics and optical simulation. It describes a rendering technique that simulates the physical behavior of light by tracing its path through a virtual scene. Instead of calculating how light from sources illuminates surfaces, ray tracing works backward from the camera, simulating the rays of light that would reach the viewpoint.
When a virtual camera renders an image, each pixel corresponds to a single ray originating from the
To achieve realistic lighting, ray tracing recursively traces secondary rays. When a primary ray hits a surface,
This iterative process of tracing rays and their interactions allows for highly realistic rendering, accurately depicting