statelike
Statelike is a term used in software engineering to describe entities that exhibit stateful behavior resembling a system’s state, without implying long-term durability across restarts. It is often applied to objects, services, or components that remember information between invocations but do not necessarily persist data permanently.
Key characteristics of statelike components include encapsulated mutable state, a defined lifecycle, and predictable state transitions.
Statelike components are distinct from fully stateless ones, which do not retain any information between interactions,
Design considerations for statelike systems include managing concurrency and isolation, testing state-dependent behavior, and deciding when