spieltest
Spieltest is a term used in German-language game development and design to describe the systematic testing of a game prototype with players to assess the gameplay experience. It focuses on how the game feels, whether mechanics are engaging, balanced, and accessible, rather than on technical performance. Spieltest is a subset of playtesting and is distinct from quality assurance testing, which concentrates on bugs and stability.
In practice, a Spieltest involves creating a playable version of the game (board game, card game, or
Contexts: In board game design, Spieltest is routinely used during prototyping phases to refine rules, balance,
Outcomes and challenges: The primary goal is to uncover usability issues, unclear rules, or misaligned difficulty,
See also: Playtesting, Prototyping, User testing, Quality assurance.